# Projectile - get Surface typ fails

**URL:** <https://forums.unrealengine.com/t/projectile-get-surface-typ-fails/304174>\
**Category:** Audio\
**Tags:** surface, unreal-engine, hit, question\
**Created:** [January 16, 2015, 7:55pm UTC](https://forums.unrealengine.com/t/projectile-get-surface-typ-fails/304174 "2015-01-16T19:55:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![KAEPS133](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KAEPS133](https://forums.unrealengine.com/u/KAEPS133)\
**Post date:** [January 16, 2015, 7:55pm UTC](https://forums.unrealengine.com/t/projectile-get-surface-typ-fails/304174/1 "2015-01-16T19:55:19Z")

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Hi,

I want to spawn particle effects on bullet impacts. I set up some Physical Materials, added them also in the Project Settings and applied them to the Materials. And with this Blueprint only the default is triggered and never anything else.

 ![26937-projectile.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/1/f/d1fe63cb3fff7774e94e60337a388dd08f345c52.jpeg)

So what is the problem and how do I solve it?  
Thank you!

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**Author:** ![vr\_marco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vr_marco/32/1194556_2.png) [@vr\_marco](https://forums.unrealengine.com/u/vr_marco)\
**Post date:** [October 25, 2021, 1:58pm UTC](https://forums.unrealengine.com/t/projectile-get-surface-typ-fails/304174/2 "2021-10-25T13:58:28Z")

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Where did you set up the physics material? Inside Collisions → Physics Material Override?
