# Projectile Find Collision UV return false

**URL:** <https://forums.unrealengine.com/t/projectile-find-collision-uv-return-false/477650>\
**Category:** World Creation\
**Tags:** projectile-movement, Trace, uv, projects-settings, unreal-engine, Physics, Collision, question\
**Created:** [January 23, 2021, 12:27am UTC](https://forums.unrealengine.com/t/projectile-find-collision-uv-return-false/477650 "2021-01-23T00:27:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![AgentArachnid66](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AgentArachnid66](https://forums.unrealengine.com/u/AgentArachnid66)\
**Post date:** [January 23, 2021, 12:27am UTC](https://forums.unrealengine.com/t/projectile-find-collision-uv-return-false/477650/1 "2021-01-23T00:27:51Z")

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Trying to make a projectile that will affect a material, and so I’ve used the predict projection path node for the collision, but I need to get the UVs of the object with the material.

Things I have done:

- Enable them in Project Settings Set
- Collisions to Simple And Complex
- Enable Trace Complex

I’ve no idea what else to try. Please any advice would be appreciated

![327868-annotation-2021-01-23-002117.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/e/f/1efd73a333950043f88ca52345451c1bfb4a0dc2.png)

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**Author:** ![D\_Siggs3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@D\_Siggs3](https://forums.unrealengine.com/u/D_Siggs3)\
**Post date:** [April 3, 2025, 2:54am UTC](https://forums.unrealengine.com/t/projectile-find-collision-uv-return-false/477650/2 "2025-04-03T02:54:51Z")

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I would like to revive this. In engine version 5.4.4, I am trying to do something similar.  
Every explanation and tutorial that I’ve seen uses the ‘find collision UV’ node with a path trace. I want to detect the UVs from a collision- like where two meshes overlap (rather than where a line trace hits a mesh). It seems like it should be possible.

Is there any way to get the UV location of a projectile collision?
