# Projectile does not collide with anything

**URL:** <https://forums.unrealengine.com/t/projectile-does-not-collide-with-anything/461369>\
**Category:** World Creation\
**Tags:** projectile-movement, fps-shooter-game-sam, unreal-engine, fps, UE4, question, CPP\
**Created:** [February 5, 2020, 2:52pm UTC](https://forums.unrealengine.com/t/projectile-does-not-collide-with-anything/461369 "2020-02-05T14:52:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Headhunter\_2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Headhunter\_2](https://forums.unrealengine.com/u/Headhunter_2)\
**Post date:** [February 5, 2020, 2:52pm UTC](https://forums.unrealengine.com/t/projectile-does-not-collide-with-anything/461369/1 "2020-02-05T14:52:41Z")

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I’ve set up the projectile just like it is in the sample fps project but in my own project the projectile does not collide with anything and just goes straight through. I have no idea if it’s a coding error or something else.

 ![296389-annotation-2020-02-05-225204.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/8/5/a85e41331b69b9f870381c7db2f779f8da365906.jpeg)

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**Author:** ![Cage518](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cage518](https://forums.unrealengine.com/u/Cage518)\
**Post date:** [February 5, 2020, 9:25pm UTC](https://forums.unrealengine.com/t/projectile-does-not-collide-with-anything/461369/2 "2020-02-05T21:25:04Z")

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Underneath where it says 'WorldDynamic", your Object Responses are all set to Overlap. They should be set to Block.

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**Author:** ![Mohit\_Agrawal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mohit\_Agrawal](https://forums.unrealengine.com/u/Mohit_Agrawal)\
**Post date:** [February 26, 2020, 7:39pm UTC](https://forums.unrealengine.com/t/projectile-does-not-collide-with-anything/461369/3 "2020-02-26T19:39:38Z")

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To the right of the blueprint in the collision tab change the Collision Presets To BlockAll
