Projectile destroys individual component on individual event... but there are A LOT of components. Is there a way to automate it?

I’m making Space Invaders as part of trying to learn Unreal and I have the whole alien armada as a single blueprint, while each individual alien is a component within this blueprint. I have a macro that destroys the component that has been hit, but it triggers on the event when that component is being overlapped with the projectile. The problem is, that I have to set up 28 of those events, 28 macros, get individual components (collision + mesh) 28 times, and connect them together 28 times as well. There’s gotta be a cleaner way to do this, right?