Sorry, by colliding I meant the sphere projectile wasnt bouncing off of objects.
I had enabled collision on the projectile mesh, as opposed to the CollisionComp
This is how they are set now and that seems to have fixed the collision issue.
However… For some reason now, the projectiles only shoot in one direction. If i turn or look up and down they always shoot along the X axis in a positive direction. No idea what that could be caused by.