Hellooooo, anyone home
After 4.8 paper2d update 4.9 is as dead as 4.5, 4.6 and (a little)4.7.
Why is whole engine moving forward and paper2d gets occasional treatment? I see our guru answering and fixing everything, but paper2d stuff.
We are working 24/7 with paper2d and our game’s success is directly tied with progress of . It is not a nice feeling wondering every month if we will be able to finish and ship our game or paper2d will be left to rot and with it all hopes we have for future as a studio…
With 4.9 i am facing again excessive amounts of jitter and shutter when i move around. Even though game runs >160fps i can see every few tenths of a second something like a little pause in backgrounds (not a CPU stall). It is like they are pausing for a millisecond and resume again. Or like it cannot render everything correctly and skips frames. same if i cap it at 60fps or 30fps.
I am trying to figure out what is going on and any help to right direction would be welcome but i believe there is something wrong with way paper2d renders things. I do not have technical expertise to back up my claim (although debug numbers seem more than ok) but as a paper2d user for more than 365 days i can tell you that 32gb or Ram with a gtx980 and an FX8350 at 4.6ghz should be more than enough to be able to run a freaking 2d game at 1080p buttery smooth! And 12gb of memory consumption for a 2d game with one map open its just absurd!
Marquee does not seem to work for me in 4.9 and placing a sprite/blueprint in a level is problematic as well. Another thing that i am not able to find is “merge sprites”.
In general 4.9 does not seem very promising (at least for me) regarding 2d.