Project: Paper2D

i do not know you but i owe you a beer buddy!
is exactly what i see! But in my case is many times worse , since a have layers upon layers of sprites plus moving flipbooks.

Now try to imagine multiplied many times over in a game that we want to sell . It will be a complete disaster no matter how good game is.

Edit for developers: Please slomo to 0.1 and watch how engine renders sprites. pixels jitter all over place