You are absolutely right with , but i went a little overboard because most of issues i used to have with paper2d were only occurring with large numbers of anything so first thing i do when i get my hands on something new that you created is to test it in extreme conditions . Better safe than sorry! And to my defense it did not occur to me that painting a tile had anything to do with map size.How little do i know :o
Would it be possible to create a very small and basic tutorial on how to use tilemaps? What benefits they have against normal sprites (batch rendering maybe?Less vram?) or what disadvantages ? Maybe Give us some sort of pro tips?