Project: Paper2D

Hi ,

I was working with Paper 2D again today, a lot of great new features by way, Thank you! I built two sprites with sprite editor, with 3D physics enabled. I can drop instances of them in scene view, but I have to turn on simulate physics for each instance. Is there a way to turn on in sprite, before dropping it into scene, or is what building a blueprint class is for?

I tried making an actor blueprint, add my sprite as a component, but physics settings are greyed out and won’t let me turn on simulate physics. When I work with 3D meshes, I can turn on simulate physics in component editor with no problem. So I was wondering if is a current limitation in 4.3, or just an overlooked bug! I didn’t see anyone else mention issue yet.

Thanks for your help!

Wilhelm