Project package fails when nativization is enabled

Hello everyone I hope someone can help me with the package error Im having. Project packages succsessfully when nativization disabled but when I enabled it with include / or exclude Im getting this output log Assertion failed: this->PropertyClass [File:C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h] [Line: 2234]

0x00007ffbf54bfdec KERNELBASE.dll!UnknownFunction []
0x00007ffad339a016 UE4Editor-Core.dll!ReportAssert() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1644]
0x00007ffad339dec8 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
0x00007ffad30afd90 UE4Editor-Core.dll!FOutputDevice::LogfImpl() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
0x00007ffad3035645 UE4Editor-Core.dll!AssertFailedImplV() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
0x00007ffad3037810 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
0x00007ffad58dd935 UE4Editor-CoreUObject.dll!TFObjectPropertyBase<UObject *>::GetCPPType() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:2234]
0x00007ffac2689019 UE4Editor-BlueprintCompilerCppBackend.dll!FEmitterLocalContext::ExportCppDeclaration() [C:\UnrealEngine-4.27.2-release\Engine\Source\Developer\BlueprintCompilerCppBackend\Private\BlueprintCompilerCppBackendUtils.cpp:430]
0x00007ffac2682266 UE4Editor-BlueprintCompilerCppBackend.dll!FBlueprintCompilerCppBackendBase::EmitStructProperties() [C:\UnrealEngine-4.27.2-release\Engine\Source\Developer\BlueprintCompilerCppBackend\Private\BlueprintCompilerCppBackendBase.cpp:89]
0x00007ffac2693ae8 UE4Editor-BlueprintCompilerCppBackend.dll!FBlueprintCompilerCppBackendBase::GenerateCodeFromStruct() [C:\UnrealEngine-4.27.2-release\Engine\Source\Developer\BlueprintCompilerCppBackend\Private\BlueprintCompilerCppBackendBase.cpp:1059]
0x00007ffac3b34f6b UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::GenerateCppCodeForStruct() [C:\UnrealEngine-4.27.2-release\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerModule.cpp:98]
0x00007ffac3a4537a UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenUtils::GenerateCppCode() [C:\UnrealEngine-4.27.2-release\Engine\Source\Developer\BlueprintNativeCodeGen\Private\BlueprintNativeCodeGenUtils.cpp:479]
0x00007ffac3a492d4 UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [C:\UnrealEngine-4.27.2-release\Engine\Source\Developer\BlueprintNativeCodeGen\Private\BlueprintNativeCodeGenModule.cpp:515]
0x00007ffac3a45964 UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateFullyConvertedClasses() [C:\UnrealEngine-4.27.2-release\Engine\Source\Developer\BlueprintNativeCodeGen\Private\BlueprintNativeCodeGenModule.cpp:413]
0x00007ffacc336fc5 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::CookByTheBookFinished() [C:\UnrealEngine-4.27.2-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5952]
0x00007ffacc38dab7 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [C:\UnrealEngine-4.27.2-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1210]
0x00007ffacc19e9bb UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [C:\UnrealEngine-4.27.2-release\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:997]
0x00007ffacc1c8948 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [C:\UnrealEngine-4.27.2-release\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:663]
0x00007ff62c79a19b UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3434]
0x00007ff62c79132d UE4Editor-Cmd.exe!GuardedMain() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:132]
0x00007ff62c7916ba UE4Editor-Cmd.exe!GuardedMainWrapper() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
0x00007ff62c794691 UE4Editor-Cmd.exe!LaunchWindowsStartup() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
0x00007ff62c7a5b94 UE4Editor-Cmd.exe!WinMain() [C:\UnrealEngine-4.27.2-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
0x00007ff62c7a7ae6 UE4Editor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffbf5d6269d KERNEL32.DLL!UnknownFunction []
0x00007ffbf7eaa9f8 ntdll.dll!UnknownFunction []

any help would be appreaciated. Note : I tried nativization in an empty project and project and project packaged successfully, tried building from vs but did not help.

just disable nativization, it doesn’t work well
I think it has been removed on UE 5.1, I cannot find the option anywhere