Project not cooking on any platform

I tried it on android and windows x86 and x64 and it’s not cooking.
Here’s the long.
MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: 2016-04-17T18:27:00.9216360Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Newolder/MyProject/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Newolder/MyProject/MyProject.uproject -cook -stage -archive -archivedirectory=E:/f -package -clientconfig=Development -ue4exe=UE4Ed
itor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (32-bit)): WindowsPlatform.get_Compiler: WARNING: Using Visual Studio 2013 toolchain instead of Visual Studio 2015 toolchain.
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Newolder\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\Newolder\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.04.17-21.27.01.txt
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\Newolder\MyProject\MyProject.uproject -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog=“C:\Program Files (x86)\Epic Games
MainFrameActions: Packaging (Windows (32-bit)): \4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.04.17-21.27.01.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-402417406) SRandInit(-402417385).
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.03:472][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:164][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:201][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TaskF/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:232][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:930][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:937][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:943][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:951][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:961][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:968][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:973][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:977][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:982][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:986][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:990][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:998][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:998][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.04:999][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.05:018][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.05:022][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.05:026][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.05:030][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.05:034][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.05:034][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.06:106][ 0]LogCook:Display: Max memory allowance for cook 8192mb
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.06:106][ 0]LogCook:Display: Mobile HDR setting 1
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.06:377][ 0]LogCook:Display: Done creating registry. It took 0.27s.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.06:397][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:…/…/…/Engine/Content ini setting was out of date
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.09:819][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘DefaultSceneRoot’ for ‘Ramp’ in BlueprintGeneratedClass ‘REINST_UP_C_31’ (it may have
MainFrameActions: Packaging (Windows (32-bit)): been removed)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:533][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:535][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:536][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:538][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:539][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:588][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:589][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:591][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:592][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:599][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:600][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturin
MainFrameActions: Packaging (Windows (32-bit)): g/ScaleUVsByCenter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:603][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:603][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:605][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:606][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:609][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:609][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:613][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:614][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:615][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:616][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/Po
MainFrameActions: Packaging (Windows (32-bit)): werToRoughness.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:618][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:619][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading
MainFrameActions: Packaging (Windows (32-bit)): /ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:622][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:622][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:697][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:698][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/Cam
MainFrameActions: Packaging (Windows (32-bit)): eraDepthFade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:701][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:702][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:706][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:708][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:710][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:711][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:722][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:722][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:729][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:730][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:733][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:734][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:738][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:739][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:741][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:742][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:744][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:745][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:747][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:748][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:750][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:751][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:754][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:754][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:757][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:758][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:759][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:760][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:762][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:763][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:765][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:766][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:767][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:768][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:969][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:970][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:972][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:973][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:975][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:976][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:982][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:983][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:986][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:987][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:988][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:989][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:990][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:991][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:993][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:994][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:996][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:996][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:998][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.10:999][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:000][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:001][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:003][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:004][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:005][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:006][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:008][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:009][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:010][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:011][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:013][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:013][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:015][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:016][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:018][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:018][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:020][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:021][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:022][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:023][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:025][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:025][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:027][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:027][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:028][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:029][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:030][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:031][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:032][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:032][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:034][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:035][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:036][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:037][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:038][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:038][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:041][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:041][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:056][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:057][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:058][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:058][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:060][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:061][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:062][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:063][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:065][ 0]LogCook:Display: Cooking /Engine/Tutorial/Mobile/SettingUpAndroidTutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:066][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SettingUpAndroidTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:066][ 0]LogCook:Display: Cooking /Engine/Tutorial/Mobile/TutorialAssets/android_Icon → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/TutorialAssets/android_Icon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:068][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/TutorialAssets/android_Icon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:068][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:069][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:070][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:072][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:072][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:076][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:077][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:077][ 0]LogSavePackage:Display: Package loaded by editor-only properties: /Paper2D/DummySpriteTexture. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:078][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:080][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:081][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:084][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:084][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:086][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:087][ 0]LogCook:Display: Cooking /Paper2D/DummySprite → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:089][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:090][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:092][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:093][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:562][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:563][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/ico
MainFrameActions: Packaging (Windows (32-bit)): n_Editor_Preferences_General_40x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:565][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:566][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_Tuto
MainFrameActions: Packaging (Windows (32-bit)): rialIcon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:568][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:569][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:570][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:572][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:573][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:574][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:576][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:576][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:578][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:578][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:581][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:581][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:582][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:583][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroL
MainFrameActions: Packaging (Windows (32-bit)): ibrariesEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:584][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:585][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:587][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:587][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:595][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:596][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:597][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:598][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:600][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:601][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/T
MainFrameActions: Packaging (Windows (32-bit)): utorial_BP_Interface.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:603][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:604][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:605][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:606][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:608][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:608][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:620][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:621][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:622][ 0]LogSavePackage:Display: Package loaded by editor-only properties: /Engine/EditorMeshes/EditorCube. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:622][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:624][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:625][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasse
MainFrameActions: Packaging (Windows (32-bit)): t
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:628][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:628][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:630][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:631][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticle
MainFrameActions: Packaging (Windows (32-bit)): System.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:635][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:636][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:641][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:641][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:647][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:648][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:650][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:651][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:652][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:653][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:655][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:656][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:659][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:660][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:661][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:662][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:666][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:666][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:669][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:670][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:677][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:678][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Char
MainFrameActions: Packaging (Windows (32-bit)): acter/TutorialTPP_PhysicsAsset.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:682][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:683][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:685][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:685][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Cha
MainFrameActions: Packaging (Windows (32-bit)): racter/TutorialTPP_AnimBlueprint.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:698][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:699][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:714][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:714][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:716][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:716][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:718][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:719][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:721][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:722][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:723][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:724][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:733][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:734][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:742][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:743][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:744][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:745][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:746][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:746][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:747][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:748][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:749][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:750][ 0]LogCookCommandlet:Display: GC…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:824][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:826][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:828][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:829][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:832][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineMaterials/DefaultNormal.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:849][ 0]LogCook:Display: Cooking /Engine/Maps/Entry → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:863][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.11:875][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:002][ 0]LogCook:Display: Marking …/…/…/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:005][ 0]LogCook:Display: Marking …/…/…/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:008][ 0]LogCook:Display: Marking …/…/…/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:037][ 0]LogCook:Display: Marking …/…/…/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:163][ 0]LogCook:Display: Marking …/…/…/Engine/Content/BasicShapes/Cube.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:223][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘DefaultSceneRoot’ for ‘Ramp’ in BlueprintGeneratedClass ‘REINST_UP_C_119’ (it may have been removed)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:282][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:283][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:284][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:288][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:290][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:291][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:292][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:298][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:300][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:413][ 0]LogCook:Display: Marking …/…/…/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:579][ 0]LogCook:Display: Cooking /Game/NewMap → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/NewMap.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:637][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/NewMap.umap
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:639][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/RunCharacter → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/RunCharacter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:711][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/RunCharacter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:712][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:715][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:716][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/NewBlueprint → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/NewBlueprint.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:717][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlueprint. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:718][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/Down → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/Down.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:729][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/Down.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:730][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_coin → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/BP_coin.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:746][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/BP_coin.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:747][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_Blocker → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/BP_Blocker.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:759][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/BP_Blocker.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:760][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BPfloorTile → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/BPfloorTile.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:814][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/Blueprints/BPfloorTile.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:818][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ThirdPersonOverview → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPersonBP/ThirdPersonOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:820][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ThirdPersonOverview. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:821][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/CubeMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/ThirdPerson/Meshes/CubeMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:822][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for CubeMaterial. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:827][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Walnut_N → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Textures/T_Wood_Walnut_N.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:830][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Textures/T_Wood_Walnut_N.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:835][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_MacroVariation → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Textures/T_MacroVariation.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:838][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Textures/T_MacroVariation.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:845][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Poured_D → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Textures/T_Concrete_Poured_D.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:850][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Textures/T_Concrete_Poured_D.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:856][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Clay_Beveled_M → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:859][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:865][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_DoorFrame → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_DoorFrame.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:868][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_DoorFrame.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:869][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Glass’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:870][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Glass’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Glass’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:870][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Glass’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Door.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:871][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Door.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Glass’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Doo
r.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:872][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Door’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:873][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Door’: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Door’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:873][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Door’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Door.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:874][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Door.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Door’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/S
M_Door.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:875][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Glass’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:875][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Glass’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Glass’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:876][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Glass’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Door.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:876][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Door.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Glass’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Doo
r.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:877][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Door’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:878][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Door’: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Door’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:878][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Door’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Door.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:879][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Door.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Door’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/S
M_Door.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:880][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Door’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:881][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Door’: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Door’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:881][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Door’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:882][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Door’: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Door’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:883][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Glass’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:883][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Glass’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Glass’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:884][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Glass’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:884][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Glass’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Glass’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:887][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Door → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_Door.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:889][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_Door.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:891][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Chair’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:891][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Chair’: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Chair’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:892][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Chair’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Couch.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:893][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Couch.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Chair’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props
/SM_Couch.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:894][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Chair’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:895][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Chair’: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Chair’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:895][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Chair’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Couch.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:896][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Couch.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Chair’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props
/SM_Couch.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:898][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Chair’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:898][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Chair’: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Chair’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:899][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Chair’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:899][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Chair’: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Chair’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:903][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Couch → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_Couch.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:905][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_Couch.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:909][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_CornerFrame → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_CornerFrame.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:912][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_CornerFrame.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:917][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Chair → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_Chair.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:919][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_Chair.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:920][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Bush’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:921][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Bush’: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Bush’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:922][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Bush’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Bush.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:922][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Bush.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Bush’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/S
M_Bush.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:923][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Bush’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:924][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Bush’: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Bush’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:925][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Bush’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Bush.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:925][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Props/SM_Bush.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Bush’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Props/S
M_Bush.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:927][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Bush’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:927][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Bush’: Can’t find file ‘/Game/MobileStarterContent/Props/Materials/M_Bush’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:928][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Bush’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:928][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Props/Materials/M_Bush’: Can’t find file for asset ‘/Game/MobileStarterContent/Props/Materials/M_Bush’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:931][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Bush → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_Bush.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:933][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/SM_Bush.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:938][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/MaterialSphere → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/MaterialSphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:940][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Props/MaterialSphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:949][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Spark → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_Spark.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:954][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_Spark.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:955][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_smoke_subUV → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_smoke_subUV.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:965][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_smoke_subUV.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:966][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_radial_ramp → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_radial_ramp.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:971][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_radial_ramp.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:979][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_Radial_Gradient.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:983][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_Radial_Gradient.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:984][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/m_flare_01 → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/m_flare_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:988][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/m_flare_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.12:999][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_Fire_SubUV.
MainFrameActions: Packaging (Windows (32-bit)): uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:004][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_Fire_SubUV.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:005][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_explosion_subUV → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_explosion_subUV.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:009][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_explosion_subUV.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:026][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Dust_Particle → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_Dust_Particle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:037][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_Dust_Particle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:038][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Burst → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_Burst.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:043][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/Materials/M_Burst.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:045][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/P_Explosion → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/P_Explosion.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:054][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Particles/P_Explosion.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:055][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:056][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:056][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:057][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ whi
MainFrameActions: Packaging (Windows (32-bit)): le loading E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:058][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:059][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:059][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:060][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterCo
ntent/Architecture/Pillar_50x500.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:062][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:063][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:063][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:064][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:065][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Pillar_50x500 → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:067][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:070][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Floor_400x400 → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Architecture/Floor_400x400.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:072][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Architecture/Floor_400x400.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:092][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin__normals → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:112][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:115][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:116][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:116][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Wall_400x400.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:117][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Wall_400x400.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterCon
tent/Architecture/Wall_400x400.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:118][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:119][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:119][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Wall_400x400.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:120][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Wall_400x400.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterCon
tent/Architecture/Wall_400x400.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:122][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:123][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:123][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:124][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:126][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_400x400 → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Architecture/Wall_400x400.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:128][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Architecture/Wall_400x400.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:129][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:130][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:131][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Wall_400x300.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:131][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Wall_400x300.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterCon
tent/Architecture/Wall_400x300.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:133][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:133][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:134][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Wall_400x300.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:134][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Newolder/MyProject/Content/MobileStarterContent/Architecture/Wall_400x300.uasset’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading E:/Newolder/MyProject/Content/MobileStarterCon
tent/Architecture/Wall_400x300.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:136][ 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:136][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:137][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:138][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’: Can’t find file for asset ‘/Game/MobileStarterContent/Materials/M_Basic_Wall’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:139][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_400x300 → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Architecture/Wall_400x300.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:142][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Architecture/Wall_400x300.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:145][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_400x200 → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Architecture/Wall_400x200.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:147][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/MobileStarterContent/Architecture/Wall_400x200.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:150][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:153][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:153][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Loop → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:156][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:159][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_End → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:162][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:163][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonIdle → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Mannequin/Animations/ThirdPersonIdle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:165][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Mannequin/Animations/ThirdPersonIdle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:176][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/TemplateFloor → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Geometry/Meshes/TemplateFloor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:179][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Geometry/Meshes/TemplateFloor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:180][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/CubeMaterial → E:/Newolder/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Geometry/Meshes/CubeMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.04.17-18.27.13:184][ 0]LogSavePackage:Display: Finished SavePackage E:/Newolder/MyProject/Saved/ (post truncated)

Hey ,

Could you please open the Epic Games Launcher and verify that you have Editor symbols for debugging installed? Please go to: Library > 4.11.2 > Press the down-arrow > Options > Check mark for Editor symbols for debugging.

Let me know if that makes a difference. Please upload your newer logs as a .txt file attached with your next reply.

Thanks!

Thanks,but I solved it. It didn’t want to compile on C:// so i moved it to local disk D and now it compiles with no problem.

Hello I’m still a bit stuck. If I have the engine in a non-local disk (aka Disk extension, not main Windows ) will that be an issue?