# Project Library

**URL:** <https://forums.unrealengine.com/t/project-library/280609>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [April 14, 2014, 11:37pm UTC](https://forums.unrealengine.com/t/project-library/280609 "2014-04-14T23:37:10Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_2793493e1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2793493e1](https://forums.unrealengine.com/u/anonymous_user_2793493e1)\
**Post date:** [April 14, 2014, 11:37pm UTC](https://forums.unrealengine.com/t/project-library/280609/1 "2014-04-14T23:37:10Z")

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Hello.

Im trying to use this [tutorial](https://wiki.unrealengine.com/Linking_Static_Libraries_Using_The_Build_System) but im not sure if its exactly what I want.

I will resume my needs, and if you can, plz comment.

I Want to add on Visual Studio a library that generates a .dll or .lib (not sure what is on C++).  
Inside that “library” I want develop custom Nodes for BluePrints.  
However this library must have access to UE4 code, (not sure if a need a entere source code or just extends the classes as reference).

The objective of all this, if have a DLL/LIB easily editable without reload entire editor on each edit.

Its possible? OR this will only work with “Static” code, like helpers or maths?

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [April 15, 2014, 12:35am UTC](https://forums.unrealengine.com/t/project-library/280609/2 "2014-04-15T00:35:50Z")

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I think what you what to make is plug-in 🙂

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>
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Thru it still needs restarts

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**Author:** ![anonymous\_user\_2793493e1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2793493e1](https://forums.unrealengine.com/u/anonymous_user_2793493e1)\
**Post date:** [November 16, 2014, 12:18am UTC](https://forums.unrealengine.com/t/project-library/280609/3 "2014-11-16T00:18:03Z")

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No. Its no a plugin. But i solved just making everything in BP.
