Project crashes while Discovering assets

I recently purchased an evermotion project. when I load the project it crashes.

here is my crash log

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 605]
Invalid BufferCount=0 while reading …/…/…/…/…/…/Users/Administrator/Desktop/Evermotion Archinteriors 3_UE4/AI_vol3_scene_03/Content/AI_vol3_03/Cinematics/Sequences/Sequence/shots/shot0030/shot0030_001.uasset. Pos=13837, Size=11449, PrecacheSize=2147483647, PrecacheOffset=13837

KERNELBASE.dll {0x000007fefcc4a06d} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feecaa781f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feec960d18} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007feec931ad2} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FArchiveFileReaderGeneric::InternalPrecache() {0x000007feec7d549e} + 273 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FArchiveFileReaderGeneric::Serialize() {0x000007feec7f7b83} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!operator<<() {0x000007feed2a6a52} + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-AssetRegistry.dll!FPackageReader::OpenPackageFile() {0x000007fed96110b0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-AssetRegistry.dll!FAssetDataGatherer::ReadAssetFile() {0x000007fed9614085} + 13 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-AssetRegistry.dll!FAssetDataGatherer::Run() {0x000007fed961d08b} + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FRunnableThreadWin::Run() {0x000007feecaa65f8} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() {0x000007feeca914ad} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
kernel32.dll {0x0000000076c959cd} + 0 bytes
ntdll.dll {0x0000000076eca561} + 0 bytes
ntdll.dll {0x0000000076eca561} + 0 bytes

Crash in runnable thread FAssetDataGatherer

any help would be appreciated.

Have you been able to solve this?