# Project compiles fine but I get a ton of Intellisense Errors in VS2013 - normal?

**URL:** <https://forums.unrealengine.com/t/project-compiles-fine-but-i-get-a-ton-of-intellisense-errors-in-vs2013-normal/8045>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [July 22, 2014, 9:35pm UTC](https://forums.unrealengine.com/t/project-compiles-fine-but-i-get-a-ton-of-intellisense-errors-in-vs2013-normal/8045 "2014-07-22T21:35:40Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Hyperloop](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hyperloop/32/1203427_2.png) [@Hyperloop](https://forums.unrealengine.com/u/Hyperloop)\
**Post date:** [July 22, 2014, 9:35pm UTC](https://forums.unrealengine.com/t/project-compiles-fine-but-i-get-a-ton-of-intellisense-errors-in-vs2013-normal/8045/1 "2014-07-22T21:35:40Z")

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How big of a deal is it that Intellisense throws out errors when I compile? I can’t seem to even add an empty class to the project without it giving a bunch of errors. They have no bearing on my ability to compile and run the project… it it normal for it to throw a ton of errors?

I also notice that there’s very little ryme or reason to when the errors show up. Sometimes the same code generates 23 errors, sometimes 100. Sometimes none. It seems worse than useless.

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**Author:** ![anonymous\_user\_6334e343](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6334e343](https://forums.unrealengine.com/u/anonymous_user_6334e343)\
**Post date:** [July 22, 2014, 10:44pm UTC](https://forums.unrealengine.com/t/project-compiles-fine-but-i-get-a-ton-of-intellisense-errors-in-vs2013-normal/8045/2 "2014-07-22T22:44:53Z")

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Yes UE seem to keep Visual Studio spining.  
Have a look [Visual Studio 2013 Intellisense is REALLY slow - C++ - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?2355-Visual-Studio-2013-Intellisense-is-REALLY-slow&highlight=Intellisense+Slow)  
Got some great tips on bettering it.

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**Author:** ![Hyperloop](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hyperloop/32/1203427_2.png) [@Hyperloop](https://forums.unrealengine.com/u/Hyperloop)\
**Post date:** [July 23, 2014, 1:06am UTC](https://forums.unrealengine.com/t/project-compiles-fine-but-i-get-a-ton-of-intellisense-errors-in-vs2013-normal/8045/3 "2014-07-23T01:06:33Z")

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> [@;102289](#):
>
> Yes UE seem to keep Visual Studio spining.  
> Have a look [Visual Studio 2013 Intellisense is REALLY slow - C++ - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?2355-Visual-Studio-2013-Intellisense-is-REALLY-slow&highlight=Intellisense+Slow)  
> Got some great tips on bettering it.

So basically, it’s still parsing through all the files in the background so the errors are all out of date/based on incomplete data and the like?

How the heck am I supposed to debug? Is there another IDE that will work with UE4 on the windows platform?

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**Author:** ![Skynet](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skynet](https://forums.unrealengine.com/u/Skynet)\
**Post date:** [July 23, 2014, 1:18am UTC](https://forums.unrealengine.com/t/project-compiles-fine-but-i-get-a-ton-of-intellisense-errors-in-vs2013-normal/8045/4 "2014-07-23T01:18:12Z")

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There is QT Creator, which should have a faster “Intellisense”, but i can’t guarantee anything as i didn’t try it.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
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**Author:** ![anonymous\_user\_6334e343](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6334e343](https://forums.unrealengine.com/u/anonymous_user_6334e343)\
**Post date:** [July 23, 2014, 11:10am UTC](https://forums.unrealengine.com/t/project-compiles-fine-but-i-get-a-ton-of-intellisense-errors-in-vs2013-normal/8045/5 "2014-07-23T11:10:51Z")

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You can Debug the project by selecting DebugGame Editor Build options.  
Also if you don`t mind spending some party money.

Take a look at [Download Visual Assist - Whole Tomato Software](http://www.wholetomato.com/downloads/)  
Some of the errors will stile be there, but this is a new world with this extention.

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**Author:** ![Meltdown](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Meltdown](https://forums.unrealengine.com/u/Meltdown)\
**Post date:** [July 24, 2014, 5:27am UTC](https://forums.unrealengine.com/t/project-compiles-fine-but-i-get-a-ton-of-intellisense-errors-in-vs2013-normal/8045/6 "2014-07-24T05:27:52Z")

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Jetbrain’s has an early EAP build of Resharper that supports C++.

> **[ReSharper C++ : The Visual Studio Extension for C++ Development](https://www.jetbrains.com/resharper-cpp/)**
>
> ReSharper C++ highlights code issues in the editor, provides quick-fixes and C++ code refactorings.

AS you may know Resharper is the top-selling Visual Studio plugin and used by developers world-wide.

I haven’t tried Resharper with C++ yet but it may be worth a try.

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [July 24, 2014, 10:59am UTC](https://forums.unrealengine.com/t/project-compiles-fine-but-i-get-a-ton-of-intellisense-errors-in-vs2013-normal/8045/7 "2014-07-24T10:59:39Z")

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For anyone reading this 's a link that might help

Epic’s official setup guide for VS to work with intellisense

> **[Setting Up Visual Studio](https://docs.unrealengine.com/5.1/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/)**
>
> Tips, tricks, and techniques for setting up Visual Studio to work with Unreal Engine
