Alright guys, I’m having an issue. I am trying to build entirely using blueprints(Can learn C++ but would rather not). This idea is going to be similar to an MMORPG, its going to be highly instanced in that most of the actual gameplay will take place in a location that has a maximum player count of 16 or 20. I need to develop some type of backend that interacts with SQL to store player data and item stats. I have a pretty good understanding of how blueprints work and coding is not a foreign object to me either, however my skill set encompasses python and only python. Could you set me down the pathway to achieve this?
Is this not the place for this thread? If so where should it go.