# Progress Bar Fill Type (Direction) is being set wrong at runtime

**URL:** <https://forums.unrealengine.com/t/progress-bar-fill-type-direction-is-being-set-wrong-at-runtime/486132>\
**Category:** UI\
**Tags:** progress-bar, unreal-engine, Widget, question\
**Created:** [July 13, 2021, 2:30pm UTC](https://forums.unrealengine.com/t/progress-bar-fill-type-direction-is-being-set-wrong-at-runtime/486132 "2021-07-13T14:30:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Angel1000](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/angel1000/32/703030_2.png) [@Angel1000](https://forums.unrealengine.com/u/Angel1000)\
**Post date:** [July 13, 2021, 2:30pm UTC](https://forums.unrealengine.com/t/progress-bar-fill-type-direction-is-being-set-wrong-at-runtime/486132/1 "2021-07-13T14:30:15Z")

</div>

I have a Progress Bar setup which has the Render Scale set to -1 on the X in order to mirror the image with the Bar Fill Type set to Left to Right, and it all works fine in editor.

 ![343956-bareditor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/5/a/45afadbaf53251ff5f1650da12edc24d8c759551.jpeg)

But when I go to play the Bar Fill Type is set to Right to Left, which I confirmed with a print string, and the bar is filling from the wrong direction.

![343957-barfill.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/1/2/01253d7655f7a0357adae83acf3ab0960b410250.png)

![343958-bargame.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/b/0/ab018092b74d879153aeeac61d8e94e0459e42dc.png)

Even if I set the Bar Fill Type to Right to Left it still does the same thing

Thanks in advance for any help

Daniel
