# “Programs” and “Rules” in visual studio Unreal Engine 5.4.2

**URL:** <https://forums.unrealengine.com/t/programs-and-rules-in-visual-studio-unreal-engine-5-4-2/1905207>\
**Category:** Programming & Scripting\
**Tags:** c-c, c-class-wizard, c-and-bluepri, c-custommeshcomponen, c-and-blueprint, c-error, c-class, c-custom-shape, c-programming, c-cone-shape, unreal-engine, question, CPP\
**Created:** [June 16, 2024, 2:24pm UTC](https://forums.unrealengine.com/t/programs-and-rules-in-visual-studio-unreal-engine-5-4-2/1905207 "2024-06-16T14:24:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [June 17, 2024, 7:26am UTC](https://forums.unrealengine.com/t/programs-and-rules-in-visual-studio-unreal-engine-5-4-2/1905207/2 "2024-06-17T07:26:36Z")

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Hey there @JakobDino! Welcome to the community! This is an excellent question. Do you have some Nuget errors that came with it as well? As a Rider user I had not seen them either, but it seems the `Programs` folder houses editor utilities for the engine.

This thread goes over users experiencing the same experience that may help:

> [@"Programs" and "Rules" in visual studio solution UE5.3](https://forums.unrealengine.com/t/programs-and-rules-in-visual-studio-solution-ue5-3/1285216/7):
>
> Does everyone have these 2 extra folders and additional build actions when opening a 5.3 .sln file that weren’t present in other versions? To reproduce: Launch 5.3 through the Epic launcher. Create a new 3rd person c++ project. Open the .sln. I see the the Programs and Rules folders. Building queues up 40+ actions when I expect only 1. Opening the uproject with Rider helps, but what’s going on with the engine folder not loading well? Additionally, building fresh brand-new 5.3 projects wit…

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