# programming  flight mechanics? (physics and other stuff)

**URL:** <https://forums.unrealengine.com/t/programming-flight-mechanics-physics-and-other-stuff/11341>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [September 13, 2014, 3:04pm UTC](https://forums.unrealengine.com/t/programming-flight-mechanics-physics-and-other-stuff/11341 "2014-09-13T15:04:23Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_44b1794d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_44b1794d](https://forums.unrealengine.com/u/anonymous_user_44b1794d)\
**Post date:** [September 14, 2014, 2:49am UTC](https://forums.unrealengine.com/t/programming-flight-mechanics-physics-and-other-stuff/11341/4 "2014-09-14T02:49:52Z")

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this tutorial will get you pretty far, and if you have any experience with blueprints, you should be good to continue from there 🙂

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(Moving it over to C++ is kinda tricky, and unless you’re on about some massive player amounts, unnecessary. Even a listen server can handle such movements in blueprints)

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