I would like to spawn a terrain @ runtime with an existing heightmap (which is already stored in memory). Can you give me an advice on where I should start looking?
I think the terrain system is much more powerful than custom meshes. These threads indicate, that it should be possible
If you get everything working, post your solution here
That’s interesting. Well I haven’t decided yet what is more preferable for me. I’ll probably try both and post some results later.
It’s possible to use CustomMeshComponent without reimplementation (like the wiki article’s author did) now?