# Profiling VRAM?

**URL:** <https://forums.unrealengine.com/t/profiling-vram/755533>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** Insights, unreal-engine, Performance-Profiling, memory, question\
**Created:** [January 23, 2023, 7:21pm UTC](https://forums.unrealengine.com/t/profiling-vram/755533 "2023-01-23T19:21:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![fhurtubise](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fhurtubise](https://forums.unrealengine.com/u/fhurtubise)\
**Post date:** [January 23, 2023, 7:21pm UTC](https://forums.unrealengine.com/t/profiling-vram/755533/1 "2023-01-23T19:21:52Z")

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How do you profile VRAM? I can’t seem to find it in Memory Insights.

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [January 23, 2023, 7:45pm UTC](https://forums.unrealengine.com/t/profiling-vram/755533/2 "2023-01-23T19:45:25Z")

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Hi Fhurtubise,

Good question.

I googled “unreal engine profile vram” and came across [this post](https://forums.unrealengine.com/t/vram-visualizer/107668) that mentions `stat Memory`

When typing in ‘Stat Memory’ I noticed many other memory debug commands. This led me to `stat D3D12Memory`

 ![mem](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/b/3ab254a31fd0429a54f181946f12bff175f1d1ea.jpeg)

Hope that helps!

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<div class="post-metadata">

**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [January 23, 2023, 7:59pm UTC](https://forums.unrealengine.com/t/profiling-vram/755533/3 "2023-01-23T19:59:07Z")

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Using the RHI Module:

```auto
#include "DynamicRHI.h"

```

```auto
FTextureMemoryStats TextureMemoryStats;
RHIGetTextureMemoryStats(TextureMemoryStats);
// TextureMemoryStats.AllocatedMemorySize;
// TextureMemoryStats.TotalGraphicsMemory;

```
