# Profiler 'self'

**URL:** <https://forums.unrealengine.com/t/profiler-self/328922>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** profiling, Optimization, profiler, unreal-engine, Blueprint, question\
**Created:** [August 17, 2015, 4:24am UTC](https://forums.unrealengine.com/t/profiler-self/328922 "2015-08-17T04:24:18Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Burnrate](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Burnrate](https://forums.unrealengine.com/u/Burnrate)\
**Post date:** [October 19, 2016, 10:53pm UTC](https://forums.unrealengine.com/t/profiler-self/328922/3 "2016-10-19T22:53:22Z")

</div>

It’s been a while but since you asked but this helped me 🙂

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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_[View the full topic](https://forums.unrealengine.com/t/profiler-self/328922)._
