# Products that include a hardware component - royalty applies to hardware revenue too? 

**URL:** <https://forums.unrealengine.com/t/products-that-include-a-hardware-component-royalty-applies-to-hardware-revenue-too/2624227>\
**Category:** Business\
**Tags:** unreal-engine, question\
**Created:** [July 30, 2025, 7:31pm UTC](https://forums.unrealengine.com/t/products-that-include-a-hardware-component-royalty-applies-to-hardware-revenue-too/2624227 "2025-07-30T19:31:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jessomator](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jessomator](https://forums.unrealengine.com/u/jessomator)\
**Post date:** [July 30, 2025, 7:31pm UTC](https://forums.unrealengine.com/t/products-that-include-a-hardware-component-royalty-applies-to-hardware-revenue-too/2624227/1 "2025-07-30T19:31:07Z")

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Hey folks,  
Like many folks posting here I have some confusion about the licensing.  
My company sells fully-cooked hardware solutions with server-racks of computers and motion beds and display systems and the like.

Some of those computers may be running Unreal - (if I manage to port over from Unity)

The wording on the licensing, though, is 5% of gross. That gross includes all the hardware - that doesn’t seem right. Has anyone done, like, software-as-a-line-item breakdown for royalty calculations?

Like … If a store sold a copy of a game alongside a PS5 … Epic wouldn’t get a cut of the PS5 sale.

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**Author:** ![Zarrar2802](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zarrar2802/32/710746_2.png) [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Post date:** [August 3, 2025, 10:14am UTC](https://forums.unrealengine.com/t/products-that-include-a-hardware-component-royalty-applies-to-hardware-revenue-too/2624227/2 "2025-08-03T10:14:07Z")

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Bump, would like to know this too
