I’ve been working with the Unreal Product Viewer Template and i tried to introduce some streaming levels in my scene with some objects in it,
The problem that when i start the game the product viewer seems to detect all actors on the loaded level only, and when a streaming level is unloaded, and a new one is loaded it doesn’t get the new actors to be affected by what it does, I mean ( detecting static meshes, enabling teleport on the floors and the interactable child actors).
It seems like the only way for the product viewer actor to work is to keep all actors childed under the “Teleportation actors” or “Interactible Actors” and the must be on the same Level as the product viewer.
Is there another way to make the product viewer logic works on the newly streamed level actors loaded inside the scene?
Because the new actors from the new streamed level are not childed in the editor under the “Product Viewer collector”
so, anyone could help me sort this out ?
Thanks a lot