Using blueprints, it is only possible to trigger on individual key presses from the user. Is is possible to use C++ code to obtain a string from a user which can then be processed to determine an action?
Thanks!
Using blueprints, it is only possible to trigger on individual key presses from the user. Is is possible to use C++ code to obtain a string from a user which can then be processed to determine an action?
Thanks!
Sure, you can create a UMG widget with editable text-box and let the user fill it. Then you just get the resulting text and do what you need with it.