# ProceduralMeshComponent from SplineMeshComponent

**URL:** <https://forums.unrealengine.com/t/proceduralmeshcomponent-from-splinemeshcomponent/656822>\
**Category:** Getting Started & Setup\
**Tags:** splinemeshcomponent, unreal-engine, procedural, UE4-27, question\
**Created:** [September 26, 2022, 4:51pm UTC](https://forums.unrealengine.com/t/proceduralmeshcomponent-from-splinemeshcomponent/656822 "2022-09-26T16:51:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![digitalbug](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/digitalbug/32/690424_2.png) [@digitalbug](https://forums.unrealengine.com/u/digitalbug)\
**Post date:** [September 26, 2022, 4:51pm UTC](https://forums.unrealengine.com/t/proceduralmeshcomponent-from-splinemeshcomponent/656822/1 "2022-09-26T16:51:21Z")

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Hi! i need some help. I have some SplineMeshComponent. How to make a static mesh or a procedural mesh from this component at runtime?

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<div class="post-metadata">

**Author:** ![EliasWick](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eliaswick/32/1175208_2.png) [@EliasWick](https://forums.unrealengine.com/u/EliasWick)\
**Post date:** [September 27, 2022, 10:59pm UTC](https://forums.unrealengine.com/t/proceduralmeshcomponent-from-splinemeshcomponent/656822/2 "2022-09-27T22:59:31Z")

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Hey, as this is rather unspecific I would recommend watching a generic tutorial about the subject: [How to make Splines using Blueprints | Spline Meshes | Unreal Engine 5 Tutorial - YouTube](https://youtu.be/oYmfq1GJaMQ).

In essence: Create an actor, add a spline component and a mesh component. Create a loop and depending on the spline length, stretch, rotate and twist the mesh, and add more meshes when the stretching, rotation and twisting is causing visual issues. You need to adapt the spline to the mesh, and vice versa.
