Procedural World Generation UE 4.27

From this discussion topic, I’ve already decided not to use Landscapes. The levels aren’t going to be huge, but there will be some exploration to be done by the players in each round using vehicles.

I’m also reconsidering my thoughts about runtime edits. Maybe I’ll just let the game generate the level and make it uneditable by the players. many games do not have this anyways.

I’m also thinking of using premade/modeled assets which can be connected differently to create a better looking environement. One example I know of this is Warframe. At least this way, they have much more control over the levels they’re generating, especially the style.

Just checked out the latest Zelda gameplay and I can say the environment looks really great. I’m not aiming to get a photorealistic and a very crowded terrain with lots of foliage. Simple is nice. That goes for any method that anyone uses imo.