# Procedural Terrain

**URL:** <https://forums.unrealengine.com/t/procedural-terrain/9265>\
**Category:** C++\
**Tags:** unreal-engine, Engine-Source-Code, GitHub, Engine-Source-GitHub\
**Created:** [August 12, 2014, 7:18pm UTC](https://forums.unrealengine.com/t/procedural-terrain/9265 "2014-08-12T19:18:34Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SRombauts](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SRombauts](https://forums.unrealengine.com/u/SRombauts)\
**Post date:** [August 13, 2014, 8:39am UTC](https://forums.unrealengine.com/t/procedural-terrain/9265/2 "2014-08-13T08:39:28Z")

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Hi MatrixCompSci, have a look at existing forum threads and answershub questions:

AnswerHub “How do I procedurally generate landscape?” (short answer: currently not supported!):

> **[How do I procedurally generate landscape?](https://forums.unrealengine.com/questions/43950/procedural-landscape.html)**
>
> Hey, I’m looking to create a landscape that randomly generates height map information on each play / level load, so everytime it looks like a new landscape. I was thinking there was some way of using a material to do this effect but come to a dead...

Forum “Does anybody have any experience with procedural planet generation?”:

> **[Does anybody have any experience with procedural planet generation?](https://forums.unrealengine.com/showthread.php?8148-Does-anybody-have-any-experience-with-procedural-planet-generation)**
>
> Hello, i have a neat Idea for a game, which would som sort of procedural planet generation, like Planetary Anihilation has. Here is what i need: LOD implementation, so the generated planet can be seen from far away and close up and...

Wiki “Procedural Mesh Generation”:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

And also a nice example of “Procedural Voxel Generation In UE4”:

> **[\[WIP\] Procedural Voxel Generation In UE4](https://forums.unrealengine.com/showthread.php?3229-WIP-Procedural-Voxel-Generation-In-UE4)**
>
> Hey everyone! I just wanted to show off my progress working on procedural voxel generation in UE4. Ive only spent 4 or 5 days on this but Ive made some pretty good progress on it, but it still isnt much. The voxels are 50^3 UUs each and uses 2D...

Hope that help!

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