I am new to UE4 and I am trying to generate a sequence of rooms but I seem to be having issues achieving this. I have an array that has 3 static meshes (3 different rooms with 3 different ceiling heights). I want a sequence to make a BP that every time I am running the game it randomizes the order of how these rooms appear. If a room is generated once it shouldn’t be generated again. A good scenario for the sequence of these 3 rooms is like the one below.
I seem to be almost close to the solution but I having an issue with my BP since I am not always generating different rooms as I was expecting according to my BP. BP below:
Even though when I hover over each of the static mesh nodes and the input has a different mesh I get the result below.
Appearing only 1 type of mesh.
Am I missing something here? Is my process not correct in removing the used meshes in between the static mesh nodes?
Any help would be greatly appreciated.
Thank you very much.