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Procedural planet terrain type support

Hi. It would be really cool if Epic could add procedural planets support for Unreal Engine 4. The engine’s precision could be changed to 64bit and some biome/ecosystem painting tools could be added.

These systems could replace the need for “World Machine”.

Look at this man xD Landscape Auto Material in Environments - UE Marketplace

That’s unlikely to happen–that feature is so specific to a certain game type and would require such a large amount of work. They have to focus their development efforts on important bug fixes and features that will benefit the most