# Procedural physics animation / euphoria

**URL:** <https://forums.unrealengine.com/t/procedural-physics-animation-euphoria/534045>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [April 20, 2022, 12:54am UTC](https://forums.unrealengine.com/t/procedural-physics-animation-euphoria/534045 "2022-04-20T00:54:14Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_f72ef727](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f72ef727](https://forums.unrealengine.com/u/anonymous_user_f72ef727)\
**Post date:** [April 20, 2022, 12:54am UTC](https://forums.unrealengine.com/t/procedural-physics-animation-euphoria/534045/1 "2022-04-20T00:54:14Z")

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How do you like euphoria (rockstar)? I would like to know if it is possible to do this in Unreal Engine 5, having the budget to hire a team of people from Russia, what do you need to know? Who is better to hire for this job? Where can we see more information about how it all works?

My goal: to find people who will be involved in creating a tool for procedurally physical (muscle stimulation, etc., etc.) animation with active ragdolamm (generally like euphoria, but a little worse since the budget is not rubber).

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**Author:** ![Countsie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/countsie/32/1194632_2.png) [@Countsie](https://forums.unrealengine.com/u/Countsie)\
**Post date:** [April 20, 2022, 12:56am UTC](https://forums.unrealengine.com/t/procedural-physics-animation-euphoria/534045/2 "2022-04-20T00:56:57Z")

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This skilled mans will get you on the right track:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/6/3/d636cddae1d3c9683aff87d877330522683ff778.jpeg "Physical Animation: The Ultimate Starter Guide [UE4/UE5]") ](https://www.youtube.com/watch?v=46NfgXlnCzM)

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**Author:** ![Countsie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/countsie/32/1194632_2.png) [@Countsie](https://forums.unrealengine.com/u/Countsie)\
**Post date:** [April 20, 2022, 1:01am UTC](https://forums.unrealengine.com/t/procedural-physics-animation-euphoria/534045/3 "2022-04-20T01:01:21Z")

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Here is a link to the UE docs:

> **[Physics-Based Animation](https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/PhysicallyDrivenAnimation/)**
>
> You can blend the results of physics-based animations to ragdoll your characters.

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**Author:** ![anonymous\_user\_f72ef727](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f72ef727](https://forums.unrealengine.com/u/anonymous_user_f72ef727)\
**Post date:** [April 20, 2022, 5:32am UTC](https://forums.unrealengine.com/t/procedural-physics-animation-euphoria/534045/4 "2022-04-20T05:32:48Z")

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Good
