Here is a little preview video (not a full production trailer for the updates) but a simple preview of the dynamic season switch.
- Now includes height fog that switches dynamically as more snow and cold enters the scene
- Background mountains build up snow from height point to lowest point in real-time and first because of their altitude
- Terrain and assets build up snow on top of them slowly as the season gets colder and the snow coverage slider is increased
- Ground puddles slowly freeze into ice now
- Ground puddles can also be painted with (non-weight blended layers) to actually create a puddle on top of any landscape surface now. Making the most realistic and cheapest puddles
[video]https://drive.google.com/open?id=0Bx8qqxo1rEH1cEE2NVRmZWh4TTQ[/video]