# Procedural mesh setup

**URL:** <https://forums.unrealengine.com/t/procedural-mesh-setup/393734>\
**Category:** World Creation\
**Tags:** procedural-geometry, procedural-mesh-comp, unreal-engine, procedural, CPP, Blueprint, question\
**Created:** [May 16, 2017, 6:59am UTC](https://forums.unrealengine.com/t/procedural-mesh-setup/393734 "2017-05-16T06:59:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sandstorm84](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sandstorm84](https://forums.unrealengine.com/u/Sandstorm84)\
**Post date:** [May 16, 2017, 6:59am UTC](https://forums.unrealengine.com/t/procedural-mesh-setup/393734/1 "2017-05-16T06:59:47Z")

</div>

Hi.

I am trying to implement the very simple example linked here :

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

However I can’t make it generate any triangles. I think that I’m doing the whole coupling in blueprint wrong. Can someone with the knowledge of this, spend a few minutes to make a small project that I could download and inspect?

Or alternatively give some tips to set it up, but that usually doesn’t work as well as a running example 🙂
