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Procedural mesh having an unwanted blur effect

Hi guys, I have made a procedural mesh and attached it to a moving actor(an ACharacter frankly). The procedural mesh itself keeps changing its shape ( i.e. changing vertices relative position to each other ) while parent actor moves. Now the way I move the procedural mesh is via the function UpdateMeshSection with the vertices position being changing as the parent actor’s location changes as well as changing relative to other vertices inside the mesh, so I’m not moving the ProceduralMeshComponent via its main Transform member.

This results in perfect motion and animation of the mesh, but the mesh itself is blurred upon motion, compared to the actor’s skeletal mesh and other attached meshes. I don’t know how to solve that and it ain’t pretty at all.

Thanks for reading.