When i generate a procedural mesh and proceed to either:
- Move the actor which hosts the procedural mesh component.
- Change level.
- Restart the editor.
The procedural mesh resets, deleting the all mesh sections generated. I have tried to both directly add the procedural mesh component to the actor, also i have tried to make it a public variable and spawn it upon initialization. Nothing seems to do the trick. Is this by design?
I had similar issues with HISM components resetting but i resolved that by spawning one actor with an HISM component per mesh i needed to instance.
Any thoughts?