Procedural mesh component lost his collision in packaged project if manually placed into map

I have a procedural mesh that I create with these instructions: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

While playing the game “Simulation”, “Standalone”, or “New Editor Window”, the mesh collides with the player object, but when "Launch"ing the game, no collision meshes seem to be present, and no collision takes place.