Hello, i have a simple question, can we make perfect collision with procedural mesh component. And, if yes, can you explain me how please. I setup collision for my procedural mesh, but it doesn’t perfect match, i want a heavy box ^^.
I make something like that when a spawn a procedural mesh
CreateMeshSection_LinearColor(0, vertices, triangles, normals, UV0, vertexColors, TArray<FProcMeshTangent>() , true);
// Enable collision data
AddCollisionConvexMesh(vertices);
I have something like that :
And i want something like my red line.
So, if someone can help me please
Have a nice day,