Procedural Landscape/PerlinNoise

What has nothing to do with Landscape? I don’t even see where you were a apart of the conversation? Am I missing something?

The OP shows code creating a mesh dynamically to create a landscape, my question is does that mesh he is creating, support collision. I have looked into this before and found that dynamically creating a procedural mesh at runtime cannot have collision.

This has everything to with landscapes (albeit not the UE Landscape System)