Procedural generation of animal models

Hello UE Community,

I’m curious about procedural generation of animal models in UE, whether it’s been done, whether it’s feasible, etc. For example, would it be possible to procedurally generate a variety of interesting bird models. Is this something that could be done in Blueprints or would it require some serious c++ hacking. Would love to hear from anyone who has attempted this before or if you know of anyone else who might have. Thanks!

It depends on what you mean by procedural–it’s not super difficult to randomize a library of parts.