Hey,
I made this thread to sort of tie in with my AnswerHub post, at least here we can discuss more easily, possible changes and alternate ways to approach some of the problems these systems can introduce.
Currently I have built this system that generates an increasing length of hallway depending on how far you set it and inside that hallway it will also spawn random Lockers/Lasers which in turn can have random contents or random lasers turned on or off.
However if I move the code to runtime it no longer builds the navigation for the AI that use it.
Has anyone else come across something similar, or perhaps is my process missing some key steps?
Video:
watch?v=7vsO5dazo3Y
AnswerHub Post: Procedural Generation - Navigation Mesh on Runtime - Community & Industry Discussion - Epic Developer Community Forums