HI everyone,
I attempted this on my end and haven’t been able to reproduce this on my end. Joni, I’m going to close your other thread as it would be best for us to continue debugging this on one thread as opposed to two. Does this occur with any mesh? For instance, if you take the simple cube mesh from the starter content and use it in both the painted foliage mode and then the procedural foliage volume, do you see a significant decrease in FPS or is it only when you are using objects such as the kite demo trees?