So, I’ve been attempting to use Procedural Foliage spawner for Grass placement on my map, It is a very large map that would take Millions of Meshes for grass. I have tried to do smaller sections of the map, Doing several spawners with small quantities works until I reach about 8-10 Million total meshes and then it just crashes every time after that. I have tried many set ups, none seem to work.
The Simulating works correctly and always finishes, the Placing always finishes aswell, But after both are done the computer lags for even up to hour or more and then the editor crashes. I have 16gb ram and editor uses 13-14gb when doing this.
I am using 4.9 and it is definitely better than before, it used to crash at much lower quantities on previous versions.