# Procedural foliage not working on imported landscape!

**URL:** <https://forums.unrealengine.com/t/procedural-foliage-not-working-on-imported-landscape/454580>\
**Category:** World Creation\
**Tags:** tiled-landscapes, unreal-engine, question\
**Created:** [August 29, 2019, 12:18pm UTC](https://forums.unrealengine.com/t/procedural-foliage-not-working-on-imported-landscape/454580 "2019-08-29T12:18:42Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_51e936af](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_51e936af](https://forums.unrealengine.com/u/anonymous_user_51e936af)\
**Post date:** [August 29, 2019, 12:18pm UTC](https://forums.unrealengine.com/t/procedural-foliage-not-working-on-imported-landscape/454580/1 "2019-08-29T12:18:42Z")

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In the pic I have an imported landscape created from 3 tiles, I’ve been trying to use procedural foliage on this imported landscape.&nbsp; I haven’t been able to get it to work at all.&nbsp; Any help would be greatly appreciated!

 ![286132-pftl.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/3/e/f3e59ce5cf47aecfc034678570cc5fa132cced89.jpeg)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 29, 2019, 1:00pm UTC](https://forums.unrealengine.com/t/procedural-foliage-not-working-on-imported-landscape/454580/2 "2019-08-29T13:00:17Z")

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Does it have collison set?

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**Author:** ![anonymous\_user\_51e936af](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_51e936af](https://forums.unrealengine.com/u/anonymous_user_51e936af)\
**Post date:** [August 29, 2019, 1:08pm UTC](https://forums.unrealengine.com/t/procedural-foliage-not-working-on-imported-landscape/454580/3 "2019-08-29T13:08:06Z")

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No, collisions have not been set.

Must it have collisions set? How do you place collisions on a tiled landscape!

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 29, 2019, 1:23pm UTC](https://forums.unrealengine.com/t/procedural-foliage-not-working-on-imported-landscape/454580/4 "2019-08-29T13:23:19Z")

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Foliage relies on collision to know where to place actors. Don’t know much about importing landscapes, but I’m assuming you can set the collision in the external package? ( or if it’s a mesh, in the UE mesh editor ).
