Procedural dynamic Automatic Landscape Material Set 3 Tropical Islands

Hi chronos3k,

Your image does a great job showing the layer variations but they’re all uniformly distributed up the cliff. I think we’re just slightly misunderstanding each other. Do you have an example where the beach height transitions into the grass height? Your first images show only the dirt and rock covering the entire island, and I really liked those textures for the beaches (and would want to use them), but I would also need grass for the parts of the island that are far enough above the shore to make for logical jungles and valleys and plains.

I’m sorry - I feel like I’m being very nit-picky on the exact details, but at least half of the marketplace assets I’ve purchased really weren’t what they seemed and required significant work after purchase to get working as intended, so I’m a little jaded by that.

So far you’ve shown us an island landscape with and brown rock covering the entire island. Then after my questions you showed a landscape with grass and gray rock covering the entire island. Is there an option to have the and brown rock down by the shore line, then at higher levels have the grass + gray rock?

Thanks!

PS - Far Cry 4 has some pretty good examples of what I’m trying to say: https://a248.e.akamai.net/f/50/31/6/static.gamespot.com/uploads/original/1525/15257558/2453513-4202835776-23826.png and http://hdw.datawallpaper.com/videogames/far-cry-3-291842.jpg

Assassin’s Creed: Black Flag is also a good example.