Procedural dynamic Automatic Landscape Material Set 3 Tropical Islands

Hello

Thank you for your feedback regarding the water and waves. I am attempting to make this as good
as possible but it is just one aspect of this sett. I see if I can tackle your points without making it to
computation intensive, right now I am using a not tessellated water surface so a vertex-offset
is not such a good solution but I will test it. To my knowledge there is a community project going
on to build the perfect water and waves so there is a team working on a different solution
however I think they changed some c++ code in a special build to make it work.

Q: valleys, plains, mountains, jungles, etc. in addition to the rockyldirt textures

A: The pack has by far more textures than you see in the currently posted images, In fact you are only define the
structures and detail variations with textures and assign the coloring and all parameters for the procedural set. See this image out of the first set to see some of the adjustments settings and the results:

9637930cf8a95573a31ef6cbda281892bd3c1b31.jpeg