Procedural dynamic Automatic Landscape Material Set 3 Tropical Islands

It’s worth mentioning two things I think:

  1. The picture you’re describing as the “Kite Demo Landscape Material” is not a complete representation of that material. If you were to break open the numerous material layers and functions found in that picture you’ll realize that your picture only shows about 1/15th of the actual material’s nodes. The material is clean and nice, but it’s also stupidly complicated in some places. So complicated that it’s difficult to really use in a game project without significant knowledge of the processes used (so you can significantly alter it to fit your game). It’s complicated nature also makes it expensive.

  2. You started working on this before the Kite Demo was released. I’m not sure anyone can claim that you’re just putting out a copy of something like the Kite Demo when you had product available for download prior to seeing the demo materials.

stop being so angry people, let him do his thing.