Procedural Apartments 2.0 submitted to Marketplace

[=santokki;146253]
I think such an asset would sell a lot: procedural generation of modern/fantasy buildings with automatically generated interior rooms and doors (with multistory floors).

For reference, look at the Unity3D assets “Daedalus dungeon generator” and “BuildR.” Combining those two assets into a single asset that can generate both the exterior and interior of buildings would be the holy grail of this type of asset.
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Well the issue with interiors, is that they are very game specific.
Procedural generating dungeons, is not that hard, once you figure out your content limitations.

Procedural building interior is whole different matter. For example:

  1. Are interiors seamless. Which means can you seamlessly go from outside to inside ?
  2. Are the interiors separate maps/layers, which must be loaded ?
  3. What meshes should be in interior space ?

I say interiors of buildings is something that does not bend well to procedural generation, and I would rather opt for well constructed meshes, and blueprints which will help place them in place you want. Semi-automation is way to go here.