Procedural Animation in C++


I am very interested in Procedural Animation and i read a lot about it in the last days.
I would like to do such a project completely in C++.
The Problem that i noticed is, that there is only one class called UPosableMeshComponent which allows you to control the bones of an USkeletalMesh completely and it seems like this class doesnt support physics.

So my question:
Could someone tell me if I miss something here or is this the only way?

Hey! use some procedural component examples, basics can be learned from demos, but real thing will only come from learning the capabilities from source code. Link

Thank you for the link, a very interesting Topic… but I dont want to create Meshes from scratch.
I want to take a USkeletalMesh created in Blender and animate it in Unreal.

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