Proceducal Mesh Sculpting and painting plugin

Hi Hlx

The deformation plugin is now separated from this one (even tho you could fake deformation using this one), the deformation system is using a shape approximation to find the vertices in the first pass. Textures can be used as a mask to set the deformation strenght and be used to create tyre like deformation with much higher detail, but keep in mind that deformation (unless simplified) requires a pretty fair amount of cpu power and it’s heavily coupled with the number of verticies you require to be satisifed with the deformation result.

I am yet to decide if im going to create a editor for deforming meshes inside the editor and not only in-game.