Hi Hlx
The deformation plugin is now separated from this one (even tho you could fake deformation using this one), the deformation system is using a shape approximation to find the vertices in the first pass. Textures can be used as a mask to set the deformation strenght and be used to create tyre like deformation with much higher detail, but keep in mind that deformation (unless simplified) requires a pretty fair amount of cpu power and it’s heavily coupled with the number of verticies you require to be satisifed with the deformation result.
I am yet to decide if im going to create a editor for deforming meshes inside the editor and not only in-game.