Proceducal Mesh Sculpting and painting plugin

Hello Lambdarevolution,

I am looking for a UE4 in-editor feature (as plugin) that let the user deforming a mesh (by instance a tyre being deflated) , and this deformation could be controlled in the sequencer. I already investigated some animation process from Alembic files or legacy vertex animation features but they are too limited since the large number of frames that I have to manage. The level of complexity is raising as the whished deformation must stay at the bottom level of the tyre (contact with the ground) whatever the rotation of the wheel. I tried to manage with a texture projected with WS coordinates but it 's not easy to setup and the final result is not very accurate.
So, I am looking for a plugin like Megafiers (for Unity) (http://www.west-racing.com/mf/?page_id=2560) and similar to the local and space deformations available in 3dsmax. Does your plugin(s) plan cover this field of development for Unreal ?

Regards,

Hlx