Proceducal Mesh Sculpting and painting plugin

This is potentially very exciting news for a game project I’ve been developing. Due to the lack of detail in the core terrain/landscape tools, which is limited to 1m grid spacing, and also the inability to clearly define transition borders between different grass cut areas I am forced to use static meshes for terrain (similar to varying grass areas on a golf course). So…my main question is do you think this plugin would be a feasible option for use on imported static mesh terrain? Big advantage it would provide is the ability to tweak or maybe even sculpt areas where the imported mesh (based on 1m lidar data) requires to accurately reproduce certain slopes. Right now I do all terrain work in 3rd party tools but it would sure be nice to do most of this work directly within the UE4 editor environment.

Thanks